Some of those games include Tactis Ogre: The Knight of Lodis (highly recommended), FFTA, FFTA2, Fire emblem (GBA), Disgaea…Īnd then, a new spin on my life. Since then I have bought and played everything remotely resembling that experience, everything that could make me return for a while to that old love. Not only a “for life” love, but an immortal one: Tactics Ogre: Let Us Cling together (Snes/Psx). But I should wait a bit more to find my true love, which in fact was older. The game was Final Fantasy Tactics (PSX). And my love story with the Tactical RPGs had just started.įinal Fantasy Tactics (1998, Playstation) That guy, that friend of mine, was controlling four or five characters, placing them turn-based on the map. But it wasn’t the in-game graphics that got my attention. He was older than me and was playing something I had never seen before, something that caught my attention immediately splendid graphics with unique style. One day, I visited a friend who had every platform and game possible. There was Action RPG (Secret of Mana, Illusion of Gaia, Story of Thor…) and on the other hand, there was turn-based (Final Fantasy, Chrono Trigger…). We’d love to bring it to PS4/Vita as well, and are hard at work with several parties to see what we can do to bring it to those platforms.When I was young (it seemed that life was so beautiful…) the major part of videogames with a Role Playing Game component followed the same two paths. Outside that, iOS is likely with some control scheme tweaks to the engine. We have definite plans for PC, Mac, and Linux. These core classes then open into two advanced classes that add radical differences in appearance, battle companions, explosive skills, and strategies to utilize them in a fight.ĭo you plan on bringing the game to platforms other than the PC? Players assign a core class to each of their troops, and ideally that core class dictates the overall play style of that troop for the remainder of the game.Įach class then has branching skill trees to further develop them, such as the ranger’s ability to be agile, using the environment to cripple foes, or rooted like a bulwark against encroaching foes with a huge boost to power. How does the class or job system work in Arcadian Atlas? What sets it apart from games like Final Fantasy Tactics? Taylor wants to have several branching story arcs dependent on choices made, along with several possible endings in a similar vein as Chrono Trigger. The narrative seems to be a big part of Arcadian Atlas, setting it apart from other turn-based strategy games that are less story-focused. Gameplay-wise, it’s very much a strategic RPG, with core roots in games like Tactics Ogre and Final Fantasy tactics, though we’re taking a fresh perspective on job classes and skill/weapon mechanics that more mimic games like Ragnarok Online and, believe it or not, The Witcher series. Plus, I love the art of French painter Mucha with his thick lines and airy quality.
![arcadian atlas arcadian atlas](https://i.pinimg.com/originals/aa/9c/19/aa9c194c8a4e0a189020522c34fb392d.png)
![arcadian atlas arcadian atlas](https://assets.rpgsite.net/images/images/000/104/035/original/Arcadian-Atlas_20210826_24.png)
We love how incredibly expressive and endearing those little sprites are, and how wonderfully they wormed their way into our hearts. What games does the game draw inspiration from, and how?Īesthetically, it is heavily influenced by the classic pixel art games of the 90’s like Chrono Trigger, Breath of Fire, and Suikoden. Plus, our community is small but amazing, and we wanted them to be involved because they’ve been with us for over a year and a half already.īased on the trailer you’ve released and the screenshots, Arcadian Atlas shares the aesthetic of several ‘90s tactical turn-based games.
![arcadian atlas arcadian atlas](https://assets.rpgsite.net/images/images/000/104/016/original/Arcadian-Atlas_20210826_05.png)
So Kickstarter allows us both to gauge the potential audience for the resurgence of these sorts of games, as well as provides a very monetary way of supporting the developers who create them. Indies often struggle to estimate potential audiences for different genres, and the tactical RPG hasn’t exactly been a booming genre in some time. Kickstarter makes sense because it operates on two levels: a gauge of community interest as well as a funding platform. Why did you decide to go down the Kickstarter route to fund your game instead of a traditional games publisher?